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authorEric Anholt <[email protected]>2018-12-18 16:17:26 -0800
committerEric Anholt <[email protected]>2018-12-19 10:26:04 -0800
commitb5adc744ba0265dedad8631b52d15fde3e5733db (patch)
tree50da6ea889f3caf481d4db9060f13903bac4b382
parent365728dc5d46e133b7ef67e3859843dda708eb20 (diff)
v3d: Fix check for TFU job completion in the simulator.
We're waiting for the jobs-completed count to increment (with wrapping), not to reach its starting state. This mostly ended up working out because the next v3d_hw_tick() for a submit CL would end up doing the TFU operation first, but it did fail when a blit was used for glReadPixels() at the end of a test. Fixes: ee0549ff9ab3 ("v3d: Add the V3D TFU submit interface to the simulator.")
-rw-r--r--src/gallium/drivers/v3d/v3dx_simulator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_simulator.c b/src/gallium/drivers/v3d/v3dx_simulator.c
index d1bca66b525..940b8f2ce32 100644
--- a/src/gallium/drivers/v3d/v3dx_simulator.c
+++ b/src/gallium/drivers/v3d/v3dx_simulator.c
@@ -120,7 +120,7 @@ v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d,
V3D_WRITE(V3D_TFU_ICFG, args->icfg);
- while ((V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET) != last_vtct) {
+ while ((V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET) == last_vtct) {
v3d_hw_tick(v3d);
}