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authorKenneth Graunke <[email protected]>2014-05-30 23:52:22 -0700
committerKenneth Graunke <[email protected]>2016-09-23 16:40:40 -0700
commitb04ef3c08a288a5857349c9e582ee2718fa562f7 (patch)
tree5a0f938df2c14a190d14eee7efc25ed7a199eede
parent1617f59bc675d6e44d16ab56d95e910d2e2c8f4e (diff)
glsl: Immediately inline built-ins rather than generating calls.
In the past, we imported the prototypes of built-in functions, generated calls to those, and waited until link time to resolve the calls and import the actual code for the built-in functions. This severely limited our compile-time optimization opportunities: even trivial functions like dot() were represented as function calls. We also had no way of reasoning about those calls; they could have been 1,000 line functions with side-effects for all we knew. Practically all built-in functions are trivial translations to ir_expression opcodes, so it makes sense to just generate those inline. Since we eventually inline all functions anyway, we may as well just do it for all built-in functions. There's only one snag: built-in functions that refer to built-in global variables need those remapped to the variables in the shader being compiled, rather than the ones in the built-in shader. Currently, ftransform() is the only function matching those criteria, so it seemed easier to just make it a special case. On Skylake: total instructions in shared programs: 12023491 -> 12024010 (0.00%) instructions in affected programs: 77595 -> 78114 (0.67%) helped: 97 HURT: 309 total cycles in shared programs: 137239044 -> 137295498 (0.04%) cycles in affected programs: 16714026 -> 16770480 (0.34%) helped: 4663 HURT: 4923 while these statistics are in the wrong direction, the number of hurt programs is small (309 / 41282 = 0.75%), and I don't think anything can be done about it. A change like this significantly alters the order in which optimizations are performed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by; Ian Romanick <[email protected]>
-rw-r--r--src/compiler/glsl/ast_function.cpp46
1 files changed, 22 insertions, 24 deletions
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index 7e62ab7d56d..ac3b52d24e5 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -430,7 +430,8 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
exec_list *actual_parameters,
ir_variable *sub_var,
ir_rvalue *array_idx,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state,
+ bool inline_immediately)
{
void *ctx = state;
exec_list post_call_conversions;
@@ -542,6 +543,10 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
ir_call *call = new(ctx) ir_call(sig, deref,
actual_parameters, sub_var, array_idx);
instructions->push_tail(call);
+ if (inline_immediately) {
+ call->generate_inline(call);
+ call->remove();
+ }
/* Also emit any necessary out-parameter conversions. */
instructions->append_list(&post_call_conversions);
@@ -557,19 +562,18 @@ match_function_by_name(const char *name,
exec_list *actual_parameters,
struct _mesa_glsl_parse_state *state)
{
- void *ctx = state;
ir_function *f = state->symbols->get_function(name);
ir_function_signature *local_sig = NULL;
ir_function_signature *sig = NULL;
/* Is the function hidden by a record type constructor? */
if (state->symbols->get_type(name))
- goto done; /* no match */
+ return sig; /* no match */
/* Is the function hidden by a variable (impossible in 1.10)? */
if (!state->symbols->separate_function_namespace
&& state->symbols->get_variable(name))
- goto done; /* no match */
+ return sig; /* no match */
if (f != NULL) {
/* In desktop GL, the presence of a user-defined signature hides any
@@ -583,31 +587,15 @@ match_function_by_name(const char *name,
sig = local_sig = f->matching_signature(state, actual_parameters,
allow_builtins, &is_exact);
if (is_exact)
- goto done;
+ return sig;
if (!allow_builtins)
- goto done;
+ return sig;
}
/* Local shader has no exact candidates; check the built-ins. */
_mesa_glsl_initialize_builtin_functions();
sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters);
-
- done:
- if (sig != NULL) {
- /* If the match is from a linked built-in shader, import the
- * prototype.
- */
- if (sig != local_sig) {
- if (f == NULL) {
- f = new(ctx) ir_function(name);
- state->symbols->add_global_function(f);
- emit_function(state, f);
- }
- sig = sig->clone_prototype(f, NULL);
- f->add_signature(sig);
- }
- }
return sig;
}
@@ -2142,6 +2130,16 @@ ast_function_expression::hir(exec_list *instructions,
this->expressions)) {
/* an error has already been emitted */
value = ir_rvalue::error_value(ctx);
+ } else if (sig->is_builtin() && strcmp(func_name, "ftransform") == 0) {
+ /* ftransform refers to global variables, and we don't have any code
+ * for remapping the variable references in the built-in shader.
+ */
+ ir_variable *mvp =
+ state->symbols->get_variable("gl_ModelViewProjectionMatrix");
+ ir_variable *vtx = state->symbols->get_variable("gl_Vertex");
+ value = new(ctx) ir_expression(ir_binop_mul, glsl_type::vec4_type,
+ new(ctx) ir_dereference_variable(mvp),
+ new(ctx) ir_dereference_variable(vtx));
} else {
if (state->stage == MESA_SHADER_TESS_CTRL &&
sig->is_builtin() && strcmp(func_name, "barrier") == 0) {
@@ -2162,8 +2160,8 @@ ast_function_expression::hir(exec_list *instructions,
}
}
- value = generate_call(instructions, sig,
- &actual_parameters, sub_var, array_idx, state);
+ value = generate_call(instructions, sig, &actual_parameters, sub_var,
+ array_idx, state, sig->is_builtin());
if (!value) {
ir_variable *const tmp = new(ctx) ir_variable(glsl_type::void_type,
"void_var",