diff options
author | Jason Ekstrand <[email protected]> | 2016-11-10 22:36:39 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-10 22:43:59 -0800 |
commit | a5e88e66e633aaeb587b274d80e21cd46c8ee2cb (patch) | |
tree | 03ff4cfd558a7d6949100811215e77b5929d114b | |
parent | e73d136a02308088cacab842790c7670e5d07b23 (diff) |
i965/gs: Allow primitive id to be a system value
This allows for gl_PrimitiveId to come in as a system value rather than as
an input. This is the way it will come in from SPIR-V. We keeps the input
path working for now so we don't break GL.
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "13.0" <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index 10be41b1803..2f4306ab581 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -626,7 +626,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar); prog_data->include_primitive_id = - (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0; + (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) || + (shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)); prog_data->invocations = shader->info->gs.invocations; |