diff options
author | Kai Wasserbäch <[email protected]> | 2015-07-30 20:32:36 +0200 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-07-31 07:28:17 +1000 |
commit | a5b3b24958b5e4344e7d8d1e029dbf7e5afb183c (patch) | |
tree | d806733622de7bb006a269c6e93034ca920ee532 | |
parent | 518abd0bbe1886550b43c62679a2ebd41e8199e9 (diff) |
docs: trivial cleanup of GL3.txt, remove redundant radeonsi entries.
Follow-up to 1b2b0e42ce47bfd1fcb5513ed2c23b9bb7a5a5b8
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | docs/GL3.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 0220f24fa7e..8124383b9ea 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -96,7 +96,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe) GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe) - GL_ARB_gpu_shader5 DONE (i965, radeonsi) + GL_ARB_gpu_shader5 DONE (i965) - 'precise' qualifier DONE - Dynamically uniform sampler array indices DONE (r600, softpipe) - Dynamically uniform UBO array indices DONE (r600) @@ -110,7 +110,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi - Interpolation functions DONE (r600) - New overload resolution rules DONE GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe) - GL_ARB_sample_shading DONE (i965, nv50, r600, radeonsi) + GL_ARB_sample_shading DONE (i965, nv50, r600) GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe) GL_ARB_tessellation_shader DONE () GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe) |