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authorBrian Paul <[email protected]>2009-08-13 13:44:01 -0600
committerBrian Paul <[email protected]>2009-08-13 13:44:01 -0600
commita531a5cf940a55d4438521fe394ae5395977bf3f (patch)
tree91a84117edbb19a7af14a4be1a010b32cf299548
parent1ce3f5a806f6efb29c231157987e3495c7b41022 (diff)
glsl: fix some uninitialized pointers
-rw-r--r--src/mesa/shader/shader_api.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index cf9f8b92224..14da974a873 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -885,7 +885,7 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
static struct gl_program_parameter *
get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
{
- const struct gl_program *prog;
+ const struct gl_program *prog = NULL;
GLint progPos;
progPos = shProg->Uniforms->Uniforms[index].VertPos;
@@ -915,7 +915,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLenum *type, GLchar *nameOut)
{
const struct gl_shader_program *shProg;
- const struct gl_program *prog;
+ const struct gl_program *prog = NULL;
const struct gl_program_parameter *param;
GLint progPos;