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authorTimothy Arceri <[email protected]>2016-01-18 19:13:03 +1100
committerTimothy Arceri <[email protected]>2016-01-20 08:06:40 +1100
commita0a93470e3413d5a5890d988462bb898362bd68f (patch)
tree3f3ceaed0b0f5fae7cfedb6f41c9c3914cb101a6
parentfd612e4547175d1350eac2d8374d01390de58acb (diff)
glsl: move default layout qualifier rules out of the parser
Acked-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--src/glsl/ast_type.cpp22
-rw-r--r--src/glsl/glsl_parser.yy29
2 files changed, 23 insertions, 28 deletions
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 4e750161b48..e59d1b2754b 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -296,8 +296,28 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
void *mem_ctx = state;
const bool r = this->merge_qualifier(loc, state, q);
- if (state->stage == MESA_SHADER_TESS_CTRL) {
+ if (state->stage == MESA_SHADER_GEOMETRY) {
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid output primitive type. */
+ switch (q.prim_type) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ _mesa_glsl_error(loc, state, "invalid geometry shader output "
+ "primitive type");
+ break;
+ }
+ }
+
+ /* Allow future assigments of global out's stream id value */
+ this->flags.q.explicit_stream = 0;
+ } else if (state->stage == MESA_SHADER_TESS_CTRL) {
node = new(mem_ctx) ast_tcs_output_layout(*loc);
+ } else {
+ _mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
+ "tessellation control or geometry shaders");
}
return r;
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 462ca45a55c..925cb820ba9 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -2786,33 +2786,8 @@ layout_out_defaults:
layout_qualifier OUT_TOK ';'
{
$$ = NULL;
- if (state->stage == MESA_SHADER_GEOMETRY) {
- if ($1.flags.q.prim_type) {
- /* Make sure this is a valid output primitive type. */
- switch ($1.prim_type) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- _mesa_glsl_error(&@1, state, "invalid geometry shader output "
- "primitive type");
- break;
- }
- }
- if (!state->out_qualifier->merge_qualifier(& @1, state, $1))
- YYERROR;
-
- /* Allow future assigments of global out's stream id value */
- state->out_qualifier->flags.q.explicit_stream = 0;
- } else if (state->stage == MESA_SHADER_TESS_CTRL) {
- if (!state->out_qualifier->merge_out_qualifier(& @1, state, $1, $$))
- YYERROR;
- } else {
- _mesa_glsl_error(& @1, state,
- "out layout qualifiers only valid in "
- "tessellation control or geometry shaders");
- }
+ if (!state->out_qualifier->merge_out_qualifier(& @1, state, $1, $$))
+ YYERROR;
}
;