diff options
author | Timothy Arceri <[email protected]> | 2016-10-31 21:51:40 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 9ea513e22698fba429b8f3f2a9a0ccdbcc73d4a2 (patch) | |
tree | 47dd89281e8458ab29094fb8b18a10e0afb30288 | |
parent | b51bfbdd85da83f08e671b8bf25fa1f9153924ed (diff) |
mesa: pass gl_program to _mesa_append_uniforms_to_file()
This now contains everything we need.
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/mesa/main/api_validate.c | 2 | ||||
-rw-r--r-- | src/mesa/program/prog_print.c | 5 | ||||
-rw-r--r-- | src/mesa/program/prog_print.h | 2 |
3 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index f68011ebbf9..33e80863842 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -210,7 +210,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) * program isn't also bound to the fragment shader target we don't * want to log its fragment data. */ - _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); + _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program); } for (i = 0; i < MESA_SHADER_STAGES; i++) { diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index 0a4bc51e954..6d04a382865 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -1001,14 +1001,13 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) * _mesa_write_shader_to_file function. */ void -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader) +_mesa_append_uniforms_to_file(const struct gl_program *prog) { - const struct gl_program *const prog = shader->Program; const char *type; char filename[100]; FILE *f; - if (shader->Stage == MESA_SHADER_FRAGMENT) + if (prog->info.stage == MESA_SHADER_FRAGMENT) type = "frag"; else type = "vert"; diff --git a/src/mesa/program/prog_print.h b/src/mesa/program/prog_print.h index 7b1e1fe3b18..98a43e63a00 100644 --- a/src/mesa/program/prog_print.h +++ b/src/mesa/program/prog_print.h @@ -118,7 +118,7 @@ extern void _mesa_write_shader_to_file(const struct gl_shader *shader); extern void -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader); +_mesa_append_uniforms_to_file(const struct gl_program *prog); #ifdef __cplusplus |