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authorAlyssa Rosenzweig <[email protected]>2019-06-28 09:30:59 -0700
committerAlyssa Rosenzweig <[email protected]>2019-07-01 07:42:56 -0700
commit9b97ed12506000fdf21917fb08e2b11fa8d26ef6 (patch)
tree09f4e3445de23936148592ddd5eaaa2f5eddcac6
parentaa333ac6ad4873bc66b42e12f342381344da5060 (diff)
panfrost/midgard: Emit type appropriate ld_vary
Signed-off-by: Alyssa Rosenzweig <[email protected]>
-rw-r--r--src/gallium/drivers/panfrost/midgard/midgard_compile.c21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
index d7155289a71..4a399293af0 100644
--- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c
+++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
@@ -1091,7 +1091,7 @@ emit_varying_read(
compiler_context *ctx,
unsigned dest, unsigned offset,
unsigned nr_comp, unsigned component,
- nir_src *indirect_offset)
+ nir_src *indirect_offset, nir_alu_type type)
{
/* XXX: Half-floats? */
/* TODO: swizzle, mask */
@@ -1119,6 +1119,23 @@ emit_varying_read(
ins.load_store.unknown = 0x1e9e; /* xxx: what is this? */
}
+ /* Use the type appropriate load */
+ switch (type) {
+ case nir_type_uint:
+ case nir_type_bool:
+ ins.load_store.op = midgard_op_ld_vary_32u;
+ break;
+ case nir_type_int:
+ ins.load_store.op = midgard_op_ld_vary_32i;
+ break;
+ case nir_type_float:
+ ins.load_store.op = midgard_op_ld_vary_32;
+ break;
+ default:
+ unreachable("Attempted to load unknown type");
+ break;
+ }
+
emit_mir_instruction(ctx, ins);
}
@@ -1280,7 +1297,7 @@ emit_intrinsic(compiler_context *ctx, nir_intrinsic_instr *instr)
uint32_t uindex = nir_src_as_uint(index) + 1;
emit_ubo_read(ctx, reg, offset / 16, NULL, uindex);
} else if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->is_blend) {
- emit_varying_read(ctx, reg, offset, nr_comp, component, !direct ? &instr->src[0] : NULL);
+ emit_varying_read(ctx, reg, offset, nr_comp, component, !direct ? &instr->src[0] : NULL, t);
} else if (ctx->is_blend) {
/* For blend shaders, load the input color, which is
* preloaded to r0 */