diff options
author | Brian Paul <[email protected]> | 2010-05-06 13:31:37 -0600 |
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committer | Brian Paul <[email protected]> | 2010-05-06 14:26:58 -0600 |
commit | 9adebe172df9fbf9ba359d949e64ce07bbef77b7 (patch) | |
tree | d38fdcb53b00576adfe5206e37f06eaa5c3d966e | |
parent | 095a6531a2e2720a1488cdd4135b23c20fa7049b (diff) |
st/mesa: when copying mipmap levels between textures, start at BaseLevel
Saves some work and avoids potential issue with inconsistant mipmap
level sizes. As long as the mipmap levels from BaseLevel to MaxLevel
are consistant, we don't care about the other levels.
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 11952a033a5..cd5bb58d82c 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1900,7 +1900,7 @@ st_finalize_texture(GLcontext *ctx, */ for (face = 0; face < nr_faces; face++) { GLuint level; - for (level = 0; level <= stObj->lastLevel; level++) { + for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { struct st_texture_image *stImage = st_texture_image(stObj->base.Image[face][level]); |