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authorIan Romanick <[email protected]>2016-03-07 10:55:21 -0800
committerIan Romanick <[email protected]>2016-03-22 14:42:42 -0700
commit9442db4f89156713bcb241803f6de7c0777262c5 (patch)
tree5c1f865b90f12115a1c0623bb647efd1cdf244a9
parent18c5fa1122eddc2da0912749760356e570631163 (diff)
i965: Have NIR lower flrp on pre-GEN6 vec4 backend
Previously we were doing the lowering by hand in vec4_visitor::emit_lrp. By doing it in NIR, we have the opportunity for NIR to do additional optimization of the expanded code. This also enables optimizations added by the next commit. shader-db results: G4X / Ironlake total instructions in shared programs: 4024401 -> 4016538 (-0.20%) instructions in affected programs: 447686 -> 439823 (-1.76%) helped: 2623 HURT: 0 total cycles in shared programs: 84375846 -> 84328296 (-0.06%) cycles in affected programs: 16964960 -> 16917410 (-0.28%) helped: 2556 HURT: 41 Unsurprisingly, no changes on later platforms. v2: Formatting and comment changes suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.c28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c
index 2f05a26e0e0..3da6aac2cbf 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.c
+++ b/src/mesa/drivers/dri/i965/brw_compiler.c
@@ -107,6 +107,26 @@ static const struct nir_shader_compiler_options vector_nir_options = {
*/
.fdot_replicates = true,
+ /* Prior to Gen6, there are no three source operations for SIMD4x2. */
+ .lower_flrp = true,
+
+ .lower_pack_snorm_2x16 = true,
+ .lower_pack_unorm_2x16 = true,
+ .lower_unpack_snorm_2x16 = true,
+ .lower_unpack_unorm_2x16 = true,
+ .lower_extract_byte = true,
+ .lower_extract_word = true,
+};
+
+static const struct nir_shader_compiler_options vector_nir_options_gen6 = {
+ COMMON_OPTIONS,
+
+ /* In the vec4 backend, our dpN instruction replicates its result to all the
+ * components of a vec4. We would like NIR to give us replicated fdot
+ * instructions because it can optimize better for us.
+ */
+ .fdot_replicates = true,
+
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
@@ -159,8 +179,12 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
if (devinfo->gen < 7)
compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
- compiler->glsl_compiler_options[i].NirOptions =
- is_scalar ? &scalar_nir_options : &vector_nir_options;
+ if (is_scalar) {
+ compiler->glsl_compiler_options[i].NirOptions = &scalar_nir_options;
+ } else {
+ compiler->glsl_compiler_options[i].NirOptions =
+ devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6;
+ }
compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
}