diff options
author | Chris Forbes <[email protected]> | 2012-12-22 23:27:24 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-03-02 11:35:24 +1300 |
commit | 8cc26ae9937685438d1554463e0ba69972ec26cf (patch) | |
tree | 4f4048cd002ba0781034955ed5f7c00cd8512cd3 | |
parent | e62b6a10bcebae9fe6cb8fe81e95941ac06f13cd (diff) |
i965: Support multisampling in surface_state for textures
The surface_state setup for renderbuffers already worked; only the
texturing side needed work. BLORP does something similar, but does its
own surface_state setup.
On Gen6, we just need to set the correct sample count.
On Gen7: - set the correct sample count
- set the correct layout mode
- set GEN7_SURFACE_ARYSPC_LOD0 if it's set in the miptree.
V2: - Clarify commit message
- Rebased onto Paul's physical/logical dims cleanup
- Added Gen7 support
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 9 |
2 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 267d00b60ee..5eee364eb72 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -885,7 +885,7 @@ brw_update_texture_surface(struct gl_context *ctx, (intelObj->mt->region->pitch - 1) << BRW_SURFACE_PITCH_SHIFT); - surf[4] = 0; + surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples); intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0, &tile_x, &tile_y); diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c index d53df20d63c..ef062d2fba4 100644 --- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c @@ -299,10 +299,6 @@ gen7_update_texture_surface(struct gl_context *ctx, return; } - /* We don't support MSAA for textures. */ - assert(!mt->array_spacing_lod0); - assert(mt->num_samples <= 1); - intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth); uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, @@ -328,6 +324,9 @@ gen7_update_texture_surface(struct gl_context *ctx, if (depth > 1 && tObj->Target != GL_TEXTURE_3D) surf[0] |= GEN7_SURFACE_IS_ARRAY; + if (mt->array_spacing_lod0) + surf[0] |= GEN7_SURFACE_ARYSPC_LOD0; + surf[1] = mt->region->bo->offset + mt->offset; /* reloc */ surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) | @@ -335,6 +334,8 @@ gen7_update_texture_surface(struct gl_context *ctx, surf[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) | ((intelObj->mt->region->pitch) - 1); + surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout); + intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0, &tile_x, &tile_y); assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0)); |