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authorChris Forbes <[email protected]>2014-04-08 18:55:06 +1200
committerChris Forbes <[email protected]>2014-04-10 18:52:03 +1200
commit87502bbcd7311a7eecb5a9ef82b4770253a62530 (patch)
tree08f232cbe3e7b09cb547a0f970e66f8d80d364c3
parent0d653b948f56815eea6ee2b29bda71546aee0843 (diff)
docs: Expand ARB_gpu_shader5 to describe status of individual features
This extension is a huge grab-bag of "stuff that's in DX11". Break it apart to make it clear what still needs to be done. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--docs/GL3.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index f90e30ff136..686b1410b2a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -101,6 +101,17 @@ GL 4.0:
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
+ - 'precise' qualifier not started
+ - Dynamically uniform sampler array indices not started
+ - Unrestricted UBO array indices not started
+ - Implicit signed -> unsigned conversions not started
+ - Fused multiply-add DONE
+ - Packing/bitfield/conversion functions DONE
+ - Enhanced textureGather DONE
+ - Geometry shader instancing DONE
+ - Geometry shader multiple streams not started
+ - Enhanced per-sample shading DONE
+ - Interpolation functions started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965)
GL_ARB_shader_subroutine not started