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authorErik Faye-Lund <[email protected]>2018-07-20 11:10:20 +0100
committerDave Airlie <[email protected]>2018-08-01 14:03:51 +1000
commit7ef86a03f01b63256f7bfef2892cfbbc4c7eb713 (patch)
tree8f6f40e347a4610c03b07e1b0bffd4f4f1830ffe
parent6f5d463a7860b02f2d0a6f20377626bef770aa78 (diff)
virgl: add texture_barrier stub
In gallium, supporting FBFETCH means supporting non-coherent fetches, but in virglrenderer, due to technical reasons this is backed by coherent fetches instead. This means we don't need to do anything for the barriers. However, if we don't have a texture_barrier implementation, we get crashes because the non-coherent extensions is exposed. So, let's leave this as a NOP for now. [airlied: I've got a more complete impl of this somewhere, once we land the host side]. Reviewed-by: Dave Airlie <[email protected]> Signed-off-by: Erik Faye-Lund <[email protected]>
-rw-r--r--src/gallium/drivers/virgl/virgl_context.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index ae1da337994..d1a1c98660e 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -804,6 +804,12 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
virgl_attach_res_sampler_views(vctx, shader_type);
}
+static void
+virgl_texture_barrier(struct pipe_context *pctx, unsigned flags)
+{
+ /* stub */
+}
+
static void virgl_destroy_sampler_view(struct pipe_context *ctx,
struct pipe_sampler_view *view)
{
@@ -1174,6 +1180,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
vctx->base.create_sampler_view = virgl_create_sampler_view;
vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
vctx->base.set_sampler_views = virgl_set_sampler_views;
+ vctx->base.texture_barrier = virgl_texture_barrier;
vctx->base.create_sampler_state = virgl_create_sampler_state;
vctx->base.delete_sampler_state = virgl_delete_sampler_state;