diff options
author | Kenneth Graunke <[email protected]> | 2015-12-01 17:51:33 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-12-11 13:11:15 -0800 |
commit | 7e0c22d461bc5b52cdc90a698e98063d9d6a5f5f (patch) | |
tree | 6fe70665fd01b0d91b2b3fa981765ce4531cd7a4 | |
parent | 77b338d63b61d72dafa7ecd420e36ee2bb0436ab (diff) |
i965: Don't hardcode g1 for URB handles in fs_visitor::emit_urb_writes().
Tessellation evaluation shaders will use g4 instead. For now, make an
fs_reg called urb_handle and use that in place of hardcoding g1.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 68f2548d2bc..a9a20aad352 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -698,6 +698,9 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count) const struct brw_vue_map *vue_map = &vue_prog_data->vue_map; bool flush; fs_reg sources[8]; + fs_reg urb_handle; + + urb_handle = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD)); /* If we don't have any valid slots to write, just do a minimal urb write * send to terminate the shader. This includes 1 slot of undefined data, @@ -711,8 +714,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count) */ if (vue_map->slots_valid == 0) { fs_reg payload = fs_reg(VGRF, alloc.allocate(2), BRW_REGISTER_TYPE_UD); - bld.exec_all().MOV(payload, fs_reg(retype(brw_vec8_grf(1, 0), - BRW_REGISTER_TYPE_UD))); + bld.exec_all().MOV(payload, urb_handle); fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload); inst->eot = true; @@ -856,8 +858,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count) ralloc_array(mem_ctx, fs_reg, length + header_size); fs_reg payload = fs_reg(VGRF, alloc.allocate(length + header_size), BRW_REGISTER_TYPE_F); - payload_sources[0] = - fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD)); + payload_sources[0] = urb_handle; if (opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT) payload_sources[1] = per_slot_offsets; |