diff options
author | Ian Romanick <[email protected]> | 2011-09-30 14:21:10 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-10-04 12:33:28 -0700 |
commit | 7bbcc0b832b02f9da6365ec6a86a0167cf75d8a8 (patch) | |
tree | faa48eeceeebf252d5c10cb688aec5eaa44fe4f9 | |
parent | efd027a8b5f4c874a9286fcaf8cc0df7ea3605a8 (diff) |
glsl: Delete symbol table in post-link shaders
The symbol table in the linked shaders may contain references to
variables that were removed (e.g., unused uniforms). Since it may
contain junk, there is no possible valid use. Delete it and set the
pointer to NULL.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index d802a0a9bae..6d40dd2e393 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1831,6 +1831,14 @@ done: /* Retain any live IR, but trash the rest. */ reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); + + /* The symbol table in the linked shaders may contain references to + * variables that were removed (e.g., unused uniforms). Since it may + * contain junk, there is no possible valid use. Delete it and set the + * pointer to NULL. + */ + delete prog->_LinkedShaders[i]->symbols; + prog->_LinkedShaders[i]->symbols = NULL; } ralloc_free(mem_ctx); |