diff options
author | Ilia Mirkin <[email protected]> | 2016-11-27 21:05:36 -0500 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-11-29 07:44:01 -0800 |
commit | 7a8def8c18b38e629401f70328e387b48440da3a (patch) | |
tree | 2d0ed7cbaf1ed54ee1b203456d1831048dd4ab7b | |
parent | 62b8dbf35e0971ec9a310cf4b3b119c9fa1e8a70 (diff) |
anv: bump the texture gather offset limits
This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_device.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index b8e00baf43d..20a3d7d9899 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -582,8 +582,8 @@ void anv_GetPhysicalDeviceProperties( .minStorageBufferOffsetAlignment = 1, .minTexelOffset = -8, .maxTexelOffset = 7, - .minTexelGatherOffset = -8, - .maxTexelGatherOffset = 7, + .minTexelGatherOffset = -32, + .maxTexelGatherOffset = 31, .minInterpolationOffset = -0.5, .maxInterpolationOffset = 0.4375, .subPixelInterpolationOffsetBits = 4, |