diff options
author | Petri Latvala <[email protected]> | 2014-02-27 16:15:04 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-02-28 15:05:38 -0800 |
commit | 7189fce237cc7f4bc76a85cca8bcf75756d9affc (patch) | |
tree | 610b1f94173f5210eab4f2eadb6b1ae73edbc16a | |
parent | 96f324e229d035e6b00e15c96b69a00999d1adcb (diff) |
i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dynamically.
v2: Don't add function parameters, pass the required size in
prog_data->nr_params.
v3:
- Use the name uniform_array_size instead of uniform_param_count.
- Round up when dividing param_count by 4.
- Use MAX2() instead of taking the maximum by hand.
- Don't crash if prog_data passed to vec4_visitor constructor is NULL
v4: Rebase for current master
v5 (idr): Trivial whitespace change.
Signed-off-by: Petri Latvala <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71254
Cc: "10.1" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 9 |
4 files changed, 28 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h index fb5c0a6d665..d97c1039eb0 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.h +++ b/src/mesa/drivers/dri/i965/brw_vec4.h @@ -387,8 +387,9 @@ public: */ dst_reg output_reg[BRW_VARYING_SLOT_COUNT]; const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT]; - int uniform_size[MAX_UNIFORMS]; - int uniform_vector_size[MAX_UNIFORMS]; + int *uniform_size; + int *uniform_vector_size; + int uniform_array_size; /*< Size of uniform_[vector_]size arrays */ int uniforms; src_reg shader_start_time; diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c index 85fb97999c7..8a9625b52af 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c @@ -68,6 +68,11 @@ do_gs_prog(struct brw_context *brw, rzalloc_array(NULL, const float *, param_count); c.prog_data.base.base.pull_param = rzalloc_array(NULL, const float *, param_count); + /* Setting nr_params here NOT to the size of the param and pull_param + * arrays, but to the number of uniform components vec4_visitor + * needs. vec4_visitor::setup_uniforms() will set it back to a proper value. + */ + c.prog_data.base.base.nr_params = ALIGN(param_count, 4) / 4 + gs->num_samplers; if (gp->program.OutputType == GL_POINTS) { /* When the output type is points, the geometry shader may output data diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index aedab931701..cc92a8acc89 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -3401,6 +3401,17 @@ vec4_visitor::vec4_visitor(struct brw_context *brw, this->max_grf = brw->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF; this->uniforms = 0; + + /* Initialize uniform_array_size to at least 1 because pre-gen6 VS requires + * at least one. See setup_uniforms() in brw_vec4.cpp. + */ + this->uniform_array_size = 1; + if (prog_data) { + this->uniform_array_size = MAX2(stage_prog_data->nr_params, 1); + } + + this->uniform_size = rzalloc_array(mem_ctx, int, this->uniform_array_size); + this->uniform_vector_size = rzalloc_array(mem_ctx, int, this->uniform_array_size); } vec4_visitor::~vec4_visitor() diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index d3dbc8eef71..d98f1950726 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -236,6 +236,15 @@ do_vs_prog(struct brw_context *brw, stage_prog_data->param = rzalloc_array(NULL, const float *, param_count); stage_prog_data->pull_param = rzalloc_array(NULL, const float *, param_count); + /* Setting nr_params here NOT to the size of the param and pull_param + * arrays, but to the number of uniform components vec4_visitor + * needs. vec4_visitor::setup_uniforms() will set it back to a proper value. + */ + stage_prog_data->nr_params = ALIGN(param_count, 4) / 4; + if (vs) { + stage_prog_data->nr_params += vs->num_samplers; + } + GLbitfield64 outputs_written = vp->program.Base.OutputsWritten; prog_data.inputs_read = vp->program.Base.InputsRead; |