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authorMathias Fröhlich <[email protected]>2018-05-13 09:18:57 +0200
committerMathias Fröhlich <[email protected]>2018-05-17 20:13:40 +0200
commit6fac626193a077cba3154acf3820b30fc6f3e874 (patch)
treefc17833e2679570c8b937ad4f59ce4d7fc37a361
parent984cb4e512f47fe6682f51985a0722c95e21f446 (diff)
mesa: The glArrayElement api is independent of the current program.
All the shader program dependent handling is done on the level of the gl_Context::Array._DrawVAO/_DrawVAOEnabledAttribs. So, skip array element invalidation on _NEW_PROGRAM. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
-rw-r--r--src/mesa/main/api_arrayelt.c2
-rw-r--r--src/mesa/vbo/vbo_context.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 2dfa74f64b3..afa30120211 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1823,7 +1823,7 @@ _ae_invalidate_state(struct gl_context *ctx)
* Luckily, neither the drivers nor tnl muck with the state that
* concerns us here:
*/
- assert(ctx->NewState & (_NEW_ARRAY | _NEW_PROGRAM));
+ assert(ctx->NewState & _NEW_ARRAY);
assert(!actx->mapped_vbos);
actx->dirty_state = true;
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index ee2e31ab7a2..cf9405df3dc 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -157,7 +157,7 @@ vbo_exec_invalidate_state(struct gl_context *ctx)
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
+ if (ctx->NewState & _NEW_ARRAY) {
_ae_invalidate_state(ctx);
}
if (ctx->NewState & _NEW_EVAL)