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authorIlia Mirkin <[email protected]>2016-08-17 17:12:09 -0400
committerIlia Mirkin <[email protected]>2016-08-18 20:26:22 -0400
commit659dc10d32b5a2ca61d23f2ae43c9e241aff6a26 (patch)
tree78d581f6e431a210fbfbf9e9872aa20b231ece88
parent07ccec002b5631da7fa568a332bfb2143adb4f89 (diff)
vbo: add basevertex when looking up elements for vbo splitting
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97351 Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_split_copy.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index daa09c211a1..ac4fe9e8127 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -243,7 +243,7 @@ begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
static GLuint
elt(struct copy_context *copy, GLuint elt_idx)
{
- GLuint elt = copy->srcelt[elt_idx];
+ GLuint elt = copy->srcelt[elt_idx] + copy->prim->basevertex;
GLuint slot = elt & (ELT_TABLE_SIZE-1);
/* printf("elt %d\n", elt); */