diff options
author | Eduardo Lima Mitev <[email protected]> | 2015-07-22 09:35:28 +0200 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-08-03 09:40:47 -0700 |
commit | 5e839727ed2378a01d3b657bad83abd4728e8da6 (patch) | |
tree | 21b7a0954e7905af3a02b0ff113698ec8f371da0 | |
parent | 59006d3ad3ed5d29e84afa5931f425344e2ef658 (diff) |
i965/nir: Pass a is_scalar boolean to brw_create_nir()
The upcoming introduction of NIR->vec4 pass will require that some NIR
lowering passes are enabled/disabled depending on the type of shader
(scalar vs. vector).
With this patch we pass a 'is_scalar' variable to the process of
constructing the NIR, to let an external context decide how the shader
should be handled.
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 |
5 files changed, 12 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 3e154c10526..4aa893aff50 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -61,7 +61,8 @@ nir_shader * brw_create_nir(struct brw_context *brw, const struct gl_shader_program *shader_prog, const struct gl_program *prog, - gl_shader_stage stage) + gl_shader_stage stage, + bool is_scalar) { struct gl_context *ctx = &brw->ctx; const nir_shader_compiler_options *options = diff --git a/src/mesa/drivers/dri/i965/brw_nir.h b/src/mesa/drivers/dri/i965/brw_nir.h index 313110997bf..c76defd86ca 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.h +++ b/src/mesa/drivers/dri/i965/brw_nir.h @@ -77,7 +77,8 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir); nir_shader *brw_create_nir(struct brw_context *brw, const struct gl_shader_program *shader_prog, const struct gl_program *prog, - gl_shader_stage stage); + gl_shader_stage stage, + bool is_scalar); #ifdef __cplusplus } diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 85e271d2351..467a8934180 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -143,7 +143,7 @@ brwProgramStringNotify(struct gl_context *ctx, brw_add_texrect_params(prog); if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) { - prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT); + prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true); } brw_fs_precompile(ctx, NULL, prog); @@ -169,7 +169,8 @@ brwProgramStringNotify(struct gl_context *ctx, brw_add_texrect_params(prog); if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) { - prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX); + prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX, + brw->intelScreen->compiler->scalar_vs); } brw_vs_precompile(ctx, NULL, prog); diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 524798c6ac6..7c5095ddce3 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -398,8 +398,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) brw_add_texrect_params(prog); - if (options->NirOptions) - prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage); + if (options->NirOptions) { + prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage, + is_scalar_shader_stage(brw, stage)); + } _mesa_reference_program(ctx, &prog, NULL); } diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index ce04f1b2173..4e5518588c6 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1919,7 +1919,7 @@ brw_vs_emit(struct brw_context *brw, */ assert(vp->Base.Id == 0 && prog == NULL); vp->Base.nir = - brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX); + brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX, true); } prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8; |