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authorZack Rusin <[email protected]>2013-08-06 20:24:26 -0400
committerZack Rusin <[email protected]>2013-08-08 20:53:40 -0400
commit57cd3267782fcf92d1e7d772760956516d4367df (patch)
tree7b6318e314e9119935f803cc54e327100e648bba
parent8f40fa0e7f47093d6e93ca4dd12569a6f948dae6 (diff)
draw: cleanup the extra attribs
Before inserting new front face and prim id outputs cleanup the old extra outputs, otherwise our cache will use previous output slots which will break as soon as outputs of the current shader don't match the last. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index af9caee0edc..2dc6772e7fb 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -555,6 +555,7 @@ draw_get_shader_info(const struct draw_context *draw)
void
draw_prepare_shader_outputs(struct draw_context *draw)
{
+ draw_remove_extra_vertex_attribs(draw);
draw_ia_prepare_outputs(draw, draw->pipeline.ia);
draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
}