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authorIlia Mirkin <[email protected]>2016-10-10 12:06:59 -0400
committerIlia Mirkin <[email protected]>2016-10-10 14:28:32 -0400
commit5239bd59207752a3acae367fc3faa76ab17d01e4 (patch)
tree02f070a2deb1849ff5ceeaa52a85719f89c1d98f
parent0a898ec28bf1bd1bd302c881af13a02b557acb07 (diff)
nvc0/ir: fix overwriting of value backing non-constant gather offset
Normally the value is an immediate, which is moved to some temporary, so there's no problem. In the case of a non-constant offset (as allowed by ARB_gpu_shader5), we have to take care to copy it first before using it to build up the bits. This fixes a compilation error observed in F1 2015. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: [email protected]
-rw-r--r--src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
index 3c3d61112b9..4c013c4f699 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
@@ -820,11 +820,11 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
// Either there is 1 offset, which goes into the 2 low bytes of the
// first source, or there are 4 offsets, which go into 2 sources (8
// values, 1 byte each).
- Value *offs[2] = {NULL, NULL};
+ Value *offs[2] = {bld.getScratch(), bld.getScratch()};
for (n = 0; n < i->tex.useOffsets; n++) {
for (c = 0; c < 2; ++c) {
if ((n % 2) == 0 && c == 0)
- offs[n / 2] = i->offset[n][c].get();
+ bld.mkMov(offs[n / 2], i->offset[n][c].get());
else
bld.mkOp3(OP_INSBF, TYPE_U32,
offs[n / 2],