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authorEric Anholt <[email protected]>2011-10-17 10:18:30 -0700
committerEric Anholt <[email protected]>2011-11-01 15:42:18 -0700
commit4b8f4e7ce17aeaa7fba1140897ab66f74d715b0a (patch)
tree8c6680edb1bc695fe937a7bc5ef68655c2eed3a9
parent425b8d54b8c97bcbd433393f34a27027e4ff8c4d (diff)
nouveau: Add implementation of MapRenderbuffer.
Perhaps the easiest implementation, nouveau can directly map buffers even if tiled, and uses separate surfaces for its texture renderbuffers so we don't have to worry about that offset. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
index b36b5788781..d56e954e45a 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -133,6 +133,50 @@ nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
return rb;
}
+static void
+nouveau_renderbuffer_map(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **out_map,
+ GLint *out_stride)
+{
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
+ GLubyte *map;
+ int stride;
+ int flags = 0;
+
+ if (mode & GL_MAP_READ_BIT)
+ flags |= NOUVEAU_BO_RD;
+ if (mode & GL_MAP_WRITE_BIT)
+ flags |= NOUVEAU_BO_WR;
+
+ nouveau_bo_map(s->bo, flags);
+
+ map = s->bo->map;
+ stride = s->pitch;
+
+ if (rb->Name == 0) {
+ map += stride * (rb->Height - 1);
+ stride = -stride;
+ }
+
+ map += x * s->cpp;
+ map += (int)y * stride;
+
+ *out_map = map;
+ *out_stride = stride;
+}
+
+static void
+nouveau_renderbuffer_unmap(struct gl_context *ctx,
+ struct gl_renderbuffer *rb)
+{
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
+
+ nouveau_bo_unmap(s->bo);
+}
+
static GLboolean
nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
@@ -268,6 +312,8 @@ nouveau_fbo_functions_init(struct dd_function_table *functions)
#if FEATURE_EXT_framebuffer_object
functions->NewFramebuffer = nouveau_framebuffer_new;
functions->NewRenderbuffer = nouveau_renderbuffer_new;
+ functions->MapRenderbuffer = nouveau_renderbuffer_map;
+ functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap;
functions->BindFramebuffer = nouveau_bind_framebuffer;
functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
functions->RenderTexture = nouveau_render_texture;