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author | Ilia Mirkin <[email protected]> | 2016-01-17 16:24:02 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-01-17 16:37:04 -0500 |
commit | 4ac1274caa260300e951d3e66596d308ec531cfa (patch) | |
tree | 4919b2be2d5ce3827010c4fe6d3cc8724e4b42ac | |
parent | 3281ae96c8e38ecb0d92155ff46142d3cb4d57b7 (diff) |
gm107/ir: don't do indirect frag shader inputs on GM107
Apparently the IPA op decided to stop working with offsets. Need to
figure out if we need to do an AL2P situation or something similar. For
now just turn it back off.
Signed-off-by: Ilia Mirkin <[email protected]>
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index 6f7defa35f2..7211df94bb8 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -298,6 +298,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: return shader != PIPE_SHADER_FRAGMENT; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + return shader != PIPE_SHADER_FRAGMENT || class_3d < GM107_3D_CLASS; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; |