diff options
author | Brian <[email protected]> | 2007-02-02 15:23:33 -0700 |
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committer | Brian <[email protected]> | 2007-02-02 15:23:33 -0700 |
commit | 4a2ef4fd8811fca49d6e1cf3005a18b379af5f2b (patch) | |
tree | 8d0b1356625910113f4ae4b025d50d32847f9bcc | |
parent | 6c52dd38524a3f3edc48dcabee684bf94e605a22 (diff) |
remove slang_library_texsample.[ch]
-rw-r--r-- | src/mesa/shader/slang/slang_library_texsample.c | 172 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_library_texsample.h | 44 |
2 files changed, 0 insertions, 216 deletions
diff --git a/src/mesa/shader/slang/slang_library_texsample.c b/src/mesa/shader/slang/slang_library_texsample.c deleted file mode 100644 index 7d56880400f..00000000000 --- a/src/mesa/shader/slang/slang_library_texsample.c +++ /dev/null @@ -1,172 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_library_texsample.c - * built-in library functions for texture and shadow sampling - * \author Michal Krol - */ - -#include "imports.h" -#include "context.h" -#include "colormac.h" -#include "swrast/s_context.h" -#include "slang_library_texsample.h" - -GLvoid _slang_library_tex1d (GLfloat bias, GLfloat s, GLfloat sampler, GLfloat *color) -{ - GET_CURRENT_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint unit = (GLuint) sampler; - GLfloat texcoord[4]; - GLfloat lambda = bias; - GLchan rgba[4]; - - texcoord[0] = s; - texcoord[1] = 0.0f; - texcoord[2] = 0.0f; - texcoord[3] = 1.0f; - - swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, - (const GLfloat (*)[4]) texcoord, &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); -} - -GLvoid _slang_library_tex2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat sampler, GLfloat *color) -{ - GET_CURRENT_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint unit = (GLuint) sampler; - GLfloat texcoord[4]; - GLfloat lambda = bias; - GLchan rgba[4]; - - texcoord[0] = s; - texcoord[1] = t; - texcoord[2] = 0.0f; - texcoord[3] = 1.0f; - - swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, - (const GLfloat (*)[4]) texcoord, &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); -} - -GLvoid _slang_library_tex3d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, - GLfloat *color) -{ - GET_CURRENT_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint unit = (GLuint) sampler; - GLfloat texcoord[4]; - GLfloat lambda = bias; - GLchan rgba[4]; - - texcoord[0] = s; - texcoord[1] = t; - texcoord[2] = r; - texcoord[3] = 1.0f; - - swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, - (const GLfloat (*)[4]) texcoord, &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); -} - -GLvoid _slang_library_texcube (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, - GLfloat *color) -{ - GET_CURRENT_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint unit = (GLuint) sampler; - GLfloat texcoord[4]; - GLfloat lambda = bias; - GLchan rgba[4]; - - texcoord[0] = s; - texcoord[1] = t; - texcoord[2] = r; - texcoord[3] = 1.0f; - - swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, - (const GLfloat (*)[4]) texcoord, &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); -} - -GLvoid _slang_library_shad1d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, - GLfloat *color) -{ - GET_CURRENT_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint unit = (GLuint) sampler; - GLfloat texcoord[4]; - GLfloat lambda = bias; - GLchan rgba[4]; - - texcoord[0] = s; - texcoord[1] = t; - texcoord[2] = r; - texcoord[3] = 1.0f; - - swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, - (const GLfloat (*)[4]) texcoord, &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); -} - -GLvoid _slang_library_shad2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, - GLfloat *color) -{ - GET_CURRENT_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint unit = (GLuint) sampler; - GLfloat texcoord[4]; - GLfloat lambda = bias; - GLchan rgba[4]; - - texcoord[0] = s; - texcoord[1] = t; - texcoord[2] = r; - texcoord[3] = 1.0f; - - swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, - (const GLfloat (*)[4]) texcoord, &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); -} - diff --git a/src/mesa/shader/slang/slang_library_texsample.h b/src/mesa/shader/slang/slang_library_texsample.h deleted file mode 100644 index f74738ffa1a..00000000000 --- a/src/mesa/shader/slang/slang_library_texsample.h +++ /dev/null @@ -1,44 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#if !defined SLANG_LIBRARY_TEXSAMPLE_H -#define SLANG_LIBRARY_TEXSAMPLE_H - -#if defined __cplusplus -extern "C" { -#endif - -GLvoid _slang_library_tex1d (GLfloat, GLfloat, GLfloat, GLfloat *); -GLvoid _slang_library_tex2d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); -GLvoid _slang_library_tex3d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); -GLvoid _slang_library_texcube (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); -GLvoid _slang_library_shad1d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); -GLvoid _slang_library_shad2d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); - -#ifdef __cplusplus -} -#endif - -#endif - |