diff options
author | Ilia Mirkin <[email protected]> | 2016-09-16 13:38:36 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-09-22 20:42:30 -0400 |
commit | 411a72d4a2eb69e45701c5e19049f6c543a78f24 (patch) | |
tree | 5283ec0bd5db29475253904da2193f6d31547156 | |
parent | e66a2b879b73bf48800fec7353dafe8fc693ecdb (diff) |
mesa: add new entrypoints for GL_OES_viewport_array
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/mapi/glapi/gen/apiexec.py | 12 | ||||
-rw-r--r-- | src/mapi/glapi/gen/es_EXT.xml | 50 | ||||
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 11 | ||||
-rw-r--r-- | src/mesa/main/viewport.c | 12 | ||||
-rw-r--r-- | src/mesa/main/viewport.h | 6 |
5 files changed, 85 insertions, 6 deletions
diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py index b4f4cf6831b..4bdc95d68e2 100644 --- a/src/mapi/glapi/gen/apiexec.py +++ b/src/mapi/glapi/gen/apiexec.py @@ -133,12 +133,12 @@ functions = { # # Mesa does not support either of the geometry shader extensions, so # OpenGL 3.2 is required. - "ViewportArrayv": exec_info(core=32), - "ViewportIndexedf": exec_info(core=32), - "ViewportIndexedfv": exec_info(core=32), - "ScissorArrayv": exec_info(core=32), - "ScissorIndexed": exec_info(core=32), - "ScissorIndexedv": exec_info(core=32), + "ViewportArrayv": exec_info(core=32, es2=31), + "ViewportIndexedf": exec_info(core=32, es2=31), + "ViewportIndexedfv": exec_info(core=32, es2=31), + "ScissorArrayv": exec_info(core=32, es2=31), + "ScissorIndexed": exec_info(core=32, es2=31), + "ScissorIndexedv": exec_info(core=32, es2=31), "DepthRangeArrayv": exec_info(core=32), "DepthRangeIndexed": exec_info(core=32), # GetFloati_v also GL_ARB_shader_atomic_counters diff --git a/src/mapi/glapi/gen/es_EXT.xml b/src/mapi/glapi/gen/es_EXT.xml index 332dc5eb7bd..3e705eb4092 100644 --- a/src/mapi/glapi/gen/es_EXT.xml +++ b/src/mapi/glapi/gen/es_EXT.xml @@ -1342,4 +1342,54 @@ </category> +<category name="GL_OES_viewport_array" number="267"> + <function name="ViewportArrayvOES" es2="3.1" alias="ViewportArrayv"> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + </function> + <function name="ViewportIndexedfOES" es2="3.1" alias="ViewportIndexedf"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="w" type="GLfloat"/> + <param name="h" type="GLfloat"/> + </function> + <function name="ViewportIndexedfvOES" es2="3.1" alias="ViewportIndexedfv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *"/> + </function> + <function name="ScissorArrayvOES" es2="3.1" alias="ScissorArrayv"> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="v" type="const int *"/> + </function> + <function name="ScissorIndexedOES" es2="3.1" alias="ScissorIndexed"> + <param name="index" type="GLuint"/> + <param name="left" type="GLint"/> + <param name="bottom" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </function> + <function name="ScissorIndexedvOES" es2="3.1" alias="ScissorIndexedv"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + <function name="DepthRangeArrayfvOES" es2="3.1" desktop="false"> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + </function> + <function name="DepthRangeIndexedfOES" es2="3.1" desktop="false"> + <param name="index" type="GLuint"/> + <param name="n" type="GLfloat"/> + <param name="f" type="GLfloat"/> + </function> + <function name="GetFloati_vOES" es2="3.1" alias="GetFloati_v"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="data" type="GLfloat *"/> + </function> +</category> + </OpenGLAPI> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index c87b1dc19c9..0d3b6abea39 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -2613,5 +2613,16 @@ const struct function gles31_functions_possible[] = { /* GL_OES_primitive_bound_box */ { "glPrimitiveBoundingBoxOES", 31, -1 }, + /* GL_OES_viewport_array */ + { "glViewportArrayvOES", 31, -1 }, + { "glViewportIndexedfOES", 31, -1 }, + { "glViewportIndexedfvOES", 31, -1 }, + { "glScissorArrayvOES", 31, -1 }, + { "glScissorIndexedOES", 31, -1 }, + { "glScissorIndexedvOES", 31, -1 }, + { "glDepthRangeArrayfvOES", 31, -1 }, + { "glDepthRangeIndexedfOES", 31, -1 }, + { "glGetFloati_vOES", 31, -1 }, + { NULL, 0, -1 }, }; diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 681e46bfcf7..f6eaa0f30a9 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -330,6 +330,12 @@ _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v) ctx->Driver.DepthRange(ctx); } +void GLAPIENTRY +_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v) +{ + +} + /** * Update a single DepthRange * @@ -358,6 +364,12 @@ _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) _mesa_set_depth_range(ctx, index, nearval, farval); } +void GLAPIENTRY +_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) +{ + +} + /** * Initialize the context viewport attribute group. * \param ctx the GL context. diff --git a/src/mesa/main/viewport.h b/src/mesa/main/viewport.h index b0675db1096..395131982cf 100644 --- a/src/mesa/main/viewport.h +++ b/src/mesa/main/viewport.h @@ -58,8 +58,14 @@ extern void GLAPIENTRY _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); extern void GLAPIENTRY +_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v); + +extern void GLAPIENTRY _mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); +extern void GLAPIENTRY +_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat n, GLfloat f); + extern void _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval); |