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authorTimothy Arceri <[email protected]>2018-07-04 10:38:17 +1000
committerTimothy Arceri <[email protected]>2018-07-05 13:05:47 +1000
commit39063334d3e33d3a59760abc856e018cfd4e3583 (patch)
tree99e7db950df3d1715b2b2df87c96681545249e12
parent9b4c4fe334f0b4d331105956298648f706abfe80 (diff)
util/drirc: turn on force_glsl_extensions_warn for No Mans Sky
The game forgets to enable multiple extensions in its shaders, one of those extesions is EXT_texture_array. But enabling this config entry fixes at least one other rendering issue that enabling EXT_texture_array on its own doesn't fix. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/util/drirc4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc
index 7f91035ae8b..8ece875e34f 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -181,6 +181,10 @@ TODO: document the other workarounds.
<option name="allow_glsl_relaxed_es" value="true"/>
</application>
+ <application name="No Mans Sky" executable="NMS.exe">
+ <option name="force_glsl_extensions_warn" value="true" />
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->