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authorBrian Paul <[email protected]>2014-02-01 10:51:43 -0700
committerBrian Paul <[email protected]>2014-02-03 12:50:03 -0700
commit349b76a55364c0bb33daa4e1ebe36dd689e35807 (patch)
treedb03e9f8d3722faa9fa522322e384bc93c7f8b60
parent307fd76053da39242ada2701b0d32b2177fe3493 (diff)
mesa: change GL_ALL_ATTRIB_BITS to 0xFFFFFFFF
This has been wrong for many years. It was originally 0x000FFFFF and long ago there was discussion about whether GL_ALL_ATTRIB_BITS should include the then-new GL_MULTISAMPLE_BIT bit. Eventually the ARB decided that glPushAttrib(GL_ALL_ATTRIB_BITS) should save all current and future attribute groups (hence ~0). Unfortunately, Mesa's gl.h was never updated. This was just recently spotted by Eric Anholt and reported as a bug to the ARB. Ian, Jon Leech and I discussed it at the ARB meeting and decided to change Mesa's value to reflect the ARB's decision. Acked-by: Eric Anholt <[email protected]>
-rw-r--r--include/GL/gl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 48343f65d93..4e2932df7df 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -694,7 +694,7 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.1 */