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authorEric Anholt <[email protected]>2011-10-21 15:17:16 -0700
committerEric Anholt <[email protected]>2011-10-24 13:43:02 -0700
commit2ecfa88548c6b3135101ae9b5a2ae83b1cef8784 (patch)
tree16556f267d415b8ca80a9d64bd4298ad66751005
parent3cc0a7be23ab603ed40d602595f673a44e079885 (diff)
glsl: Add gl_MaxVaryingComponents in GLSL 1.30.
This is the new name for gl_MaxVaryingFloats now that non-float varyings exist. Fixes piglit glsl-1.30/execution/maximums/gl_MaxVaryingFloats Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/glsl/ir_variable.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 6ae3b1f9ecf..b5c575d5092 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -615,6 +615,8 @@ generate_130_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
state->Const.MaxClipPlanes);
+ add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents",
+ state->Const.MaxVaryingFloats);
}