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authorTapani Pälli <[email protected]>2015-06-29 09:53:45 +0300
committerTapani Pälli <[email protected]>2015-06-30 11:12:44 +0300
commit2dc2b12ed15abb84c7e2b3c2726dcc1b735abcda (patch)
treeafb11cb56ddf241a759634db9bebf916a66544c4
parent8852e26e93af1fc4b72bf9d57e847f53e1a1371b (diff)
i915: use EmitNoIndirectSampler
Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Cc: "10.5" and "10.6" <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 42ea54e087d..57b033c07ea 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -255,6 +255,8 @@ i915CreateContext(int api,
* FINISHME: vertex shaders?
*/
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true;
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
+ true;
struct gl_shader_compiler_options *const fs_options =
& ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
@@ -266,6 +268,7 @@ i915CreateContext(int api,
fs_options->EmitNoIndirectOutput = true;
fs_options->EmitNoIndirectUniform = true;
fs_options->EmitNoIndirectTemp = true;
+ fs_options->EmitNoIndirectSampler = true;
ctx->Const.MaxDrawBuffers = 1;
ctx->Const.QueryCounterBits.SamplesPassed = 0;