diff options
author | Dave Airlie <[email protected]> | 2015-11-11 12:33:38 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-11-24 06:43:21 +1000 |
commit | 237bcdbab529237a120e225c63f567934a955523 (patch) | |
tree | ff53d09b1f9dddeac3ddef8e6adfe4e01ec0ebaf | |
parent | d9b8fde963a53d4e06570d8bece97f806714507a (diff) |
texgetimage: consolidate 1D array handling code.
This should fix the getteximage-depth test that currently asserts.
I was hitting problem with virgl as well in this area.
This moves the 1D array handling code to a single place.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.6 11.0 11.1" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/main/texgetimage.c | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 945890aeeb5..b273aaac2a1 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, return; } - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint srcRowStride; @@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, assert(type == GL_UNSIGNED_INT_24_8 || type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, { GLint img, row; - assert(zoffset + depth <= texImage->Depth); for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -431,13 +423,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, bool needsRebase; void *rgba = NULL; - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - zoffset = yoffset; - yoffset = 0; - } - /* Depending on the base format involved we may need to apply a rebase * transform (for example: if we download to a Luminance format we want * G=0 and B=0). @@ -737,6 +722,17 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx, pixels = ADD_POINTERS(buf, pixels); } + /* for all array textures, the Z axis selects the layer */ + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + zoffset = yoffset; + yoffset = 0; + assert(zoffset + depth <= texImage->Height); + } else { + assert(zoffset + depth <= texImage->Depth); + } + if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, texImage)) { /* all done */ |