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authorKenneth Graunke <[email protected]>2016-04-26 02:31:20 -0700
committerKenneth Graunke <[email protected]>2016-04-26 21:32:35 -0700
commit12c43a355c6a8812319dea661480488ed198ed06 (patch)
tree8c4cae4d052769c47a580061f6f6dd740038caaa
parent027c6c12220f802b39d0dac1ab996e451f95bcf5 (diff)
mesa: Try to fix CopyTex[Sub]Image of stencil textures.
ES prohibits this, but GL appears to allow it. We at least need this much, or else we'll crash as there's no source to read from. This fixed crashes in the ES tests before I realized I needed to prohibit stencil instead. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--src/mesa/main/teximage.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 76b6584d3bf..6b0744beeef 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3434,8 +3434,9 @@ get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
/* reading from depth/stencil buffer */
return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- }
- else {
+ } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
+ return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ } else {
/* copying from color buffer */
return ctx->ReadBuffer->_ColorReadBuffer;
}