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authorMatt Turner <[email protected]>2012-12-07 16:32:30 -0800
committerMatt Turner <[email protected]>2012-12-13 09:53:28 -0800
commit11cea472466f731fa9c44d56f1643dec26e6601c (patch)
tree6b19a4d78fc09e6ccf5611ddf7310bc166d37947
parent6acabe33a35a75d008e33d5e01502a66b3bc6238 (diff)
mesa/uniform_query: Don't write to *params if there is an error
The GL 3.1 and ES 3.0 specs say of glGetActiveUniformsiv: "If an error occurs, nothing will be written to params." So, make a pass through the indices and check that they're valid before the pass that actually writes to params. Checking pname happens on the first iteration of the second loop. Fixes es3conform's getactiveuniformsiv_for_nonexistent_uniform_indices test. NOTE: This is a candidate for the 9.0 branch. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/uniform_query.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index c71577c6ed1..b6b73d16fc9 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -97,12 +97,16 @@ _mesa_GetActiveUniformsiv(GLuint program,
for (i = 0; i < uniformCount; i++) {
GLuint index = uniformIndices[i];
- const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
if (index >= shProg->NumUserUniformStorage) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
return;
}
+ }
+
+ for (i = 0; i < uniformCount; i++) {
+ GLuint index = uniformIndices[i];
+ const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
switch (pname) {
case GL_UNIFORM_TYPE: