diff options
author | Anuj Phogat <[email protected]> | 2016-07-28 09:36:26 -0700 |
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committer | Anuj Phogat <[email protected]> | 2016-07-28 13:11:12 -0700 |
commit | 0f94cdc976256529afe8047f566dfd23df449ac2 (patch) | |
tree | 7ceb498dc7f1f830e66c7e3877b8b8a4641082d0 | |
parent | 9ee683f877b283020c6f24776236f1145cb7a4ea (diff) |
anv/pipeline: Fix setting per sample shading in pixel shader
We should use the persample_dispatch variable in prog_data.
Fixes all (~60) the DEQP sample shading tests. Many tests exited with
VK_ERROR_OUT_OF_DEVICE_MEMORY without this patch.
V2: Use the shader key bits set in brw_compile_fs (Jason)
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/intel/vulkan/gen8_pipeline.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c index cc10d3a085a..67ffca6199a 100644 --- a/src/intel/vulkan/gen8_pipeline.c +++ b/src/intel/vulkan/gen8_pipeline.c @@ -365,16 +365,13 @@ genX(graphics_pipeline_create)( wm_prog_data->dispatch_grf_start_reg_2; } - bool per_sample_ps = pCreateInfo->pMultisampleState && - pCreateInfo->pMultisampleState->sampleShadingEnable; - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) { ps.PixelShaderValid = true; ps.PixelShaderKillsPixel = wm_prog_data->uses_kill; ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0; ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; - ps.PixelShaderIsPerSample = per_sample_ps; + ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; #if GEN_GEN >= 9 |