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author | Ian Romanick <[email protected]> | 2010-10-04 17:43:52 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-10-04 17:43:52 -0700 |
commit | 0b300a4e3d0126bfce5bd2397569b63f091a3915 (patch) | |
tree | ec477ecaa8eaf8f99a472165568140e97ab5224e | |
parent | 586797d7a854a2c92e826ff3751bec38d438e201 (diff) |
docs: Update 7.9 release notes with one more bug fix
-rw-r--r-- | docs/relnotes-7.9.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html index 2eb44bf0aa1..3aa20ac89c8 100644 --- a/docs/relnotes-7.9.html +++ b/docs/relnotes-7.9.html @@ -76,6 +76,7 @@ c9dd7419a19bcb24a1fe556ec2e78451 MesaGLUT-7.9-rc1.zip <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li> |