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authorKenneth Graunke <[email protected]>2012-09-19 13:27:55 -0700
committerKenneth Graunke <[email protected]>2012-09-25 07:03:59 -0700
commit097b4a3b28ecab81b356b86f04a939d24b94ae77 (patch)
tree86a591821fd21b6f1f3bc017ca5cff5d25f3da89
parentab5ce2789fe9e5f2789ee22fdb02bcfed42a7125 (diff)
i965: Allow fast depth clears if scissoring doesn't do anything.
A game we're working with leaves scissoring enabled, but frequently sets the scissor rectangle to the size of the whole screen. In that case, scissoring has no effect, so it's safe to go ahead with a fast clear. Chad believe this should help with Oliver McFadden's "Dante" as well. v2/Chad: Use the drawbuffer dimensions rather than the miptree slice dimensions. The miptree slice may be slightly larger due to alignment restrictions. Signed-off-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]> Reviewed-and-tested-by: Oliver McFadden <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_clear.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index ce40e52d461..53d8e5400ef 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -77,6 +77,18 @@ debug_mask(const char *name, GLbitfield mask)
}
/**
+ * Returns true if the scissor is a noop (cuts out nothing).
+ */
+static bool
+noop_scissor(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ return ctx->Scissor.X <= 0 &&
+ ctx->Scissor.Y <= 0 &&
+ ctx->Scissor.Width >= fb->Width &&
+ ctx->Scissor.Height >= fb->Height;
+}
+
+/**
* Implements fast depth clears on gen6+.
*
* Fast clears basically work by setting a flag in each of the subspans
@@ -107,7 +119,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
* a previous clear had happened at a different clear value and resolve it
* first.
*/
- if (ctx->Scissor.Enabled) {
+ if (ctx->Scissor.Enabled && !noop_scissor(ctx, fb)) {
perf_debug("Failed to fast clear depth due to scissor being enabled. "
"Possible 5%% performance win if avoided.\n");
return false;