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authorSamuel Pitoiset <[email protected]>2018-06-01 16:22:32 +0200
committerSamuel Pitoiset <[email protected]>2018-06-04 14:01:33 +0200
commit06d3c65098097675a34035da3043a71061fad17b (patch)
treeadbcbfd46a61ceced4d32d9b4804017b3f70c6d6
parent2835b6baf446d0ff3b3df6eefc57b248a505af36 (diff)
radv: fix a GPU hang when MRTs are sparse
When the i-th target format is set, all previous target formats must be non-zero to avoid hangs. In other words, without this if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs because the target format of mrt1 is zero. This fixes DXVK GPU hangs with "Seven: The Days Long Gone", "GTA V" and probably more games. Cc: "18.0" 18.1" <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_pipeline.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 375f7c357d3..b8b425aca9f 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -504,6 +504,7 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
unsigned col_format = 0;
+ unsigned num_targets;
for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
unsigned cf;
@@ -528,6 +529,15 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
if (blend->mrt0_is_dual_src)
col_format |= (col_format & 0xf) << 4;
blend->spi_shader_col_format = col_format;
+
+ /* If the i-th target format is set, all previous target formats must
+ * be non-zero to avoid hangs.
+ */
+ num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4;
+ for (unsigned i = 0; i < num_targets; i++) {
+ if (!(blend->spi_shader_col_format & (0xf << (i * 4))))
+ blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
+ }
}
static bool