diff options
author | Brian <[email protected]> | 2007-09-26 17:57:15 -0600 |
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committer | Brian <[email protected]> | 2007-09-26 17:57:15 -0600 |
commit | 038cb561eb094af2f2ba06e18e61246fc0c87c3c (patch) | |
tree | 9cd2de17e55117dbe790bc9622ae928bccb5e8c6 | |
parent | b27498c7cad7dae4e3b3ef9517b9c0aef58f73f6 (diff) |
More work on glCopyTexSubImage.
Start sketching out a fallback path based on surface->get_tile(), put_tile()
which will do format convertion and GL's pixel transfer ops.
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 274 |
1 files changed, 157 insertions, 117 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ad9b52e21ab..052035f988e 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1050,17 +1050,82 @@ st_TexSubImage1D(GLcontext * ctx, /** + * Return 0 for GL_TEXTURE_CUBE_MAP_POSITIVE_X, + * 1 for GL_TEXTURE_CUBE_MAP_NEGATIVE_X, + * etc. + * XXX duplicated from main/teximage.c + */ +static uint +texture_face(GLenum target) +{ + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) + return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + else + return 0; +} + + + +/** + * Do a CopyTexSubImage operation by mapping the source region and + * dest region and copying/converting pixels. + */ +static void +fallback_copy_texsubimage(GLcontext *ctx, + GLenum target, + GLint level, + struct st_renderbuffer *strb, + struct st_texture_image *stImage, + GLenum baseFormat, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) +{ + struct pipe_context *pipe = ctx->st->pipe; + const uint face = texture_face(target); + struct pipe_mipmap_tree *mt = stImage->mt; + struct pipe_surface *src_surf, *dest_surf; + GLfloat *data; + + src_surf = strb->surface; + + dest_surf = pipe->get_tex_surface(pipe, mt, + face, level, destZ); + + data = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + src_surf->get_tile(src_surf, srcX, srcY, width, height, data); + + /* process pixels */ + + dest_surf->put_tile(dest_surf, destX, destY, width, height, data); + + free(data); +} + + + + +/** * Do a CopyTex[Sub]Image using an optimized hardware (blit) path. * Note that the region to copy has already been clip tested. * \return GL_TRUE if success, GL_FALSE if failure (use a fallback) */ -static GLboolean +static void do_copy_texsubimage(GLcontext *ctx, - struct st_texture_image *stImage, - GLenum baseFormat, - GLint destX, GLint destY, - GLint srcX, GLint srcY, GLsizei width, GLsizei height) + GLenum target, GLint level, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) { + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + struct st_texture_image *stImage = st_texture_image(texImage); + GLenum baseFormat = texImage->InternalFormat; struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb; struct pipe_context *pipe = ctx->st->pipe; @@ -1068,6 +1133,8 @@ do_copy_texsubimage(GLcontext *ctx, uint dest_offset, src_offset; uint dest_format, src_format; + (void) texImage; + /* determine if copying depth or color data */ if (baseFormat == GL_DEPTH_COMPONENT) { strb = st_renderbuffer(fb->_DepthBuffer); @@ -1084,65 +1151,75 @@ do_copy_texsubimage(GLcontext *ctx, assert(strb->surface); assert(stImage->mt); -#if 00 /* XXX FIX flush/locking */ - intelFlush(ctx); - /* XXX still need the lock ? */ - LOCK_HARDWARE(intel); -#endif - src_format = strb->surface->format; dest_format = stImage->mt->format; - if (src_format != dest_format) - return GL_FALSE; src_region = strb->surface->region; dest_region = stImage->mt->region; - if (!src_region || !dest_region) - return GL_FALSE; - if (src_region->cpp != dest_region->cpp) - return GL_FALSE; - src_offset = 0; - dest_offset = st_miptree_image_offset(stImage->mt, - stImage->face, - stImage->level); + if (src_format == dest_format && + /* XXX also check GL pixel transfer ops here */ + src_region && + dest_region && + src_region->cpp == dest_region->cpp) { + /* do blit-style copy */ + src_offset = 0; + dest_offset = st_miptree_image_offset(stImage->mt, + stImage->face, + stImage->level); + + /* XXX may need to invert image depending on window + * vs. user-created FBO + */ - /* XXX may need to invert image depending on window vs. user-created FBO */ +#if 00 /* XXX FIX flush/locking */ + intelFlush(ctx); + /* XXX still need the lock ? */ + LOCK_HARDWARE(intel); +#endif #if 0 - /* A bit of fiddling to get the blitter to work with -ve - * pitches. But we get a nice inverted blit this way, so it's - * worth it: - */ - intelEmitCopyBlit(intel, - stImage->mt->cpp, - -src->pitch, - src->buffer, - src->height * src->pitch * src->cpp, - stImage->mt->pitch, - stImage->mt->region->buffer, - dest_offset, - x, y + height, dstx, dsty, width, height, - GL_COPY); /* ? */ - intel_batchbuffer_flush(intel->batch); + /* A bit of fiddling to get the blitter to work with -ve + * pitches. But we get a nice inverted blit this way, so it's + * worth it: + */ + intelEmitCopyBlit(intel, + stImage->mt->cpp, + -src->pitch, + src->buffer, + src->height * src->pitch * src->cpp, + stImage->mt->pitch, + stImage->mt->region->buffer, + dest_offset, + x, y + height, dstx, dsty, width, height, + GL_COPY); /* ? */ + intel_batchbuffer_flush(intel->batch); #else - pipe->region_copy(pipe, - /* dest */ - dest_region, - dest_offset, - destX, destY, - /* src */ - src_region, - src_offset, - srcX, srcY, - /* size */ - width, height); + pipe->region_copy(pipe, + /* dest */ + dest_region, + dest_offset, + destX, destY, + /* src */ + src_region, + src_offset, + srcX, srcY, + /* size */ + width, height); #endif #if 0 - UNLOCK_HARDWARE(intel); + UNLOCK_HARDWARE(intel); #endif + } + else { + fallback_copy_texsubimage(ctx, target, level, + strb, stImage, baseFormat, + destX, destY, destZ, + srcX, srcY, width, height); + } + #if 0 /* GL_SGIS_generate_mipmap -- this can be accelerated now. @@ -1155,10 +1232,10 @@ do_copy_texsubimage(GLcontext *ctx, } #endif - return GL_TRUE; } + static void st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLenum internalFormat, @@ -1171,8 +1248,10 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); +#if 0 if (border) goto fail; +#endif /* Setup or redefine the texture object, mipmap tree and texture * image. Don't populate yet. @@ -1182,19 +1261,9 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, GL_RGBA, CHAN_TYPE, NULL, &ctx->DefaultPacking, texObj, texImage); - if (!do_copy_texsubimage(ctx, - st_texture_image(texImage), - internalFormat, 0, 0, x, y, width, 1)) - goto fail; - - return; - - fail: -#if 0 - _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y, - width, border); -#endif - ; + do_copy_texsubimage(ctx, target, level, + 0, 0, 0, + x, y, width, 1); } @@ -1211,8 +1280,10 @@ st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); +#if 0 if (border) goto fail; +#endif /* Setup or redefine the texture object, mipmap tree and texture * image. Don't populate yet. @@ -1223,19 +1294,9 @@ st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, &ctx->DefaultPacking, texObj, texImage); - if (!do_copy_texsubimage(ctx, - st_texture_image(texImage), - internalFormat, 0, 0, x, y, width, height)) - goto fail; - - return; - - fail: -#if 0 - _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y, - width, height, border); -#endif - assert(0); + do_copy_texsubimage(ctx, target, level, + 0, 0, 0, + x, y, width, height); } @@ -1243,27 +1304,11 @@ static void st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - const GLenum baseFormat = texImage->TexFormat->BaseFormat; - - /* XXX need to check <border> as in above function? */ - - /* Need to check texture is compatible with source format. - */ - - if (!do_copy_texsubimage(ctx, - st_texture_image(texImage), - baseFormat, xoffset, 0, x, y, width, 1)) { -#if 0 - _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width); -#endif - assert(0); - } + const GLint yoffset = 0, zoffset = 0; + const GLsizei height = 1; + do_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, + x, y, width, height); } @@ -1272,28 +1317,21 @@ st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - GLenum internalFormat = texImage->InternalFormat; - + const GLint zoffset = 0; + do_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, + x, y, width, height); +} - /* Need to check texture is compatible with source format. - */ - if (!do_copy_texsubimage(ctx, - st_texture_image(texImage), - internalFormat, - xoffset, yoffset, x, y, width, height)) { -#if 0 - _swrast_copy_texsubimage2d(ctx, target, level, - xoffset, yoffset, x, y, width, height); -#endif - assert(0); - } +static void +st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + do_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, + x, y, width, height); } @@ -1588,6 +1626,8 @@ st_init_texture_functions(struct dd_function_table *functions) functions->CopyTexImage2D = st_CopyTexImage2D; functions->CopyTexSubImage1D = st_CopyTexSubImage1D; functions->CopyTexSubImage2D = st_CopyTexSubImage2D; + functions->CopyTexSubImage3D = st_CopyTexSubImage3D; + functions->GetTexImage = st_GetTexImage; /* compressed texture functions */ |