diff options
author | Jason Ekstrand <[email protected]> | 2016-03-17 14:44:57 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-03-23 16:28:07 -0700 |
commit | 028d6ecfe0feecd1e543322d2953bef810f13d23 (patch) | |
tree | dac7b9a925cef34537d92c0710d0ee26fe00bbec | |
parent | b2209b2333e71549f4101d3d1193c7a2df4e1c14 (diff) |
glsl/rebalance_tree: Don't handle invariant or precise trees
Reviewed-by: Francisco Jerez <[email protected]>
-rw-r--r-- | src/compiler/glsl/opt_rebalance_tree.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/compiler/glsl/opt_rebalance_tree.cpp b/src/compiler/glsl/opt_rebalance_tree.cpp index 095f2d7d2f0..8045d51033d 100644 --- a/src/compiler/glsl/opt_rebalance_tree.cpp +++ b/src/compiler/glsl/opt_rebalance_tree.cpp @@ -131,6 +131,8 @@ public: progress = false; } + virtual ir_visitor_status visit_enter(ir_assignment *ir); + void handle_rvalue(ir_rvalue **rvalue); bool progress; @@ -146,6 +148,20 @@ struct is_reduction_data { } /* anonymous namespace */ +ir_visitor_status +ir_rebalance_visitor::visit_enter(ir_assignment *ir) +{ + ir_variable *var = ir->lhs->variable_referenced(); + if (var->data.invariant || var->data.precise) { + /* If we're assigning to an invariant variable, just bail. Tree + * rebalancing (reassociation) isn't precision-safe. + */ + return visit_continue_with_parent; + } else { + return visit_continue; + } +} + static bool is_reduction_operation(ir_expression_operation operation) { |