diff options
author | Luca Barbieri <[email protected]> | 2010-01-19 17:39:27 -0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-01-25 08:11:49 -0700 |
commit | 9328f3a670993167d7fb9a590f9e712467e77c7c (patch) | |
tree | a68b5f92ab08ee4b8865bec29414a8300615e933 | |
parent | 2204447de320afe201a9369f57658cae0a11a440 (diff) |
Fix compressed texture loads for non-minimal pitches again
My commit eea6a7639f767b1d30b6ef1f91a9c49e3f3b78f0 does a memcpy of height
lines, but that's wrong because the texture has a block layout and we
must thus use the number of vertical blocks instead of the height.
Signed-off-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b94bfc85388..cee2452eafe 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -686,9 +686,11 @@ st_TexImage(GLcontext * ctx, { char *dst = texImage->Data; const char *src = pixels; - int i; + GLuint i, bw, bh, lines; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + lines = (height + bh - 1) / bh; - for(i = 0; i < height; ++i) + for(i = 0; i < lines; ++i) { memcpy(dst, src, srcImageStride); dst += dstRowStride; |