diff options
author | Brian Paul <[email protected]> | 2009-02-02 07:48:10 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-02 07:48:10 -0700 |
commit | 92ced46eaf1f389108ed8d3d788498d799f0b385 (patch) | |
tree | 557061cec553de53cc4408917607ccd7eeeeaab8 | |
parent | 5b5ddfb89c74ecb527d035e77aaf999cf0fb86b5 (diff) |
mesa: move code after decls. Fixes Window build failure.
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 063130714c0..0598052f50c 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -266,9 +266,6 @@ affine_span(GLcontext *ctx, SWspan *span, GLchan sample[4]; /* the filtered texture sample */ const GLuint texEnableSave = ctx->Texture._EnabledUnits; - /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ - ctx->Texture._EnabledUnits = 0x0; - /* Instead of defining a function for each mode, a test is done * between the outer and inner loops. This is to reduce code size * and complexity. Observe that an optimizing compiler kills @@ -397,6 +394,9 @@ affine_span(GLcontext *ctx, SWspan *span, GLuint i; GLchan *dest = span->array->rgba[0]; + /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ + ctx->Texture._EnabledUnits = 0x0; + span->intTex[0] -= FIXED_HALF; span->intTex[1] -= FIXED_HALF; switch (info->filter) { |