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authorEric Anholt <[email protected]>2010-08-04 22:57:08 -0700
committerEric Anholt <[email protected]>2010-08-05 09:17:45 -0700
commit8f6a0c9ed985267c2d202cf85d17ac04bddfb9d2 (patch)
tree29a5c104bac6bb6c0eeb52d2c297ef9a09f881a4
parent9de2c4fc8e620ffe7faecd499c82d9d38ec538a6 (diff)
glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
-rw-r--r--src/mesa/program/ir_to_mesa.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f0e013369aa..74996ae4802 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2646,9 +2646,11 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
printf("GLSL source for shader %d:\n", shader->Name);
printf("%s\n", shader->Source);
- printf("GLSL IR for shader %d:\n", shader->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n\n");
+ if (shader->CompileStatus) {
+ printf("GLSL IR for shader %d:\n", shader->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n\n");
+ }
}
/* Retain any live IR, but trash the rest. */