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authorKeith Whitwell <[email protected]>2006-06-21 14:04:04 +0000
committerKeith Whitwell <[email protected]>2006-06-21 14:04:04 +0000
commit5fb9f80e3775dc2d8906cfd90c3ca48ce19178ba (patch)
treeb8d6a8cb454a87c838ff7afb79ecfca5077de55a
parent942b5b7bc08227f385b6a99167ad763a2843dc9a (diff)
exercise min/max lod
-rw-r--r--progs/tests/mipmap_limits.c23
1 files changed, 21 insertions, 2 deletions
diff --git a/progs/tests/mipmap_limits.c b/progs/tests/mipmap_limits.c
index 6f6d893f77c..3bcb8a88584 100644
--- a/progs/tests/mipmap_limits.c
+++ b/progs/tests/mipmap_limits.c
@@ -54,6 +54,7 @@
#include <GL/glut.h>
static GLint BaseLevel = 0, MaxLevel = 8;
+static GLfloat MinLod = -1, MaxLod = 9;
static GLfloat LodBias = 0.0;
static GLboolean NearestFilter = GL_TRUE;
@@ -124,12 +125,15 @@ static void myinit(void)
static void display(void)
{
GLfloat tcm = 4.0;
- printf("GL_TEXTURE_BASE_LEVEL = %d GL_TEXTURE_MAX_LEVEL = %d Bias = %.2g filter = %s\n",
- BaseLevel, MaxLevel, LodBias,
+ printf("BASE_LEVEL = %d MAX_LEVEL = %d MIN_LOD = %f MAX_LOD = %f Bias = %.2g filter = %s\n",
+ BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
NearestFilter ? "LINEAR" : "NEAREST");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
+
if (NearestFilter) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
@@ -195,6 +199,18 @@ key(unsigned char k, int x, int y)
case 'L':
LodBias += 0.02;
break;
+ case 'n':
+ MinLod -= 0.02;
+ break;
+ case 'N':
+ MinLod += 0.02;
+ break;
+ case 'x':
+ MaxLod -= 0.02;
+ break;
+ case 'X':
+ MaxLod += 0.02;
+ break;
case 'f':
NearestFilter = !NearestFilter;
break;
@@ -213,6 +229,9 @@ static void usage(void)
printf("usage:\n");
printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
+ printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
+ printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
+ printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
printf(" f toggle nearest/linear filtering\n");
}