diff options
author | Brian Paul <[email protected]> | 2003-02-23 04:07:28 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-02-23 04:07:28 +0000 |
commit | 14e6bbccffa0a4d6b9d505212e812521da3677b6 (patch) | |
tree | bc59e9908d1783d687a81688cc7659c0f59ae447 | |
parent | 3a4231e132bf56d15679c9608b6d5a100d06d9dd (diff) |
added TEXTURE_*_INDEX tokens
-rw-r--r-- | src/mesa/main/mtypes.h | 31 |
1 files changed, 18 insertions, 13 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 716bbfcf85c..7ca6f611182 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.103 2003/02/16 23:07:34 brianp Exp $ */ +/* $Id: mtypes.h,v 1.104 2003/02/23 04:07:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -733,22 +733,28 @@ struct gl_stencil_attrib { }; +#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */ + +#define TEXTURE_1D_INDEX 0 +#define TEXTURE_2D_INDEX 1 +#define TEXTURE_3D_INDEX 2 +#define TEXTURE_CUBE_INDEX 3 +#define TEXTURE_RECT_INDEX 4 + +/* Texture.Unit[]._ReallyEnabled flags: */ +#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) +#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) +#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) +#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) +#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) + + /* TexGenEnabled flags */ #define S_BIT 1 #define T_BIT 2 #define R_BIT 4 #define Q_BIT 8 -/* Texture.Unit[]._ReallyEnabled flags: */ -#define TEXTURE_1D_BIT 0x01 -#define TEXTURE_2D_BIT 0x02 -#define TEXTURE_3D_BIT 0x04 -#define TEXTURE_CUBE_BIT 0x08 -#define TEXTURE_RECT_BIT 0x10 - -#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */ - - /* Bitmap versions of the GL_ constants. */ #define TEXGEN_SPHERE_MAP 0x1 #define TEXGEN_OBJ_LINEAR 0x2 @@ -764,8 +770,6 @@ struct gl_stencil_attrib { TEXGEN_NORMAL_MAP_NV | \ TEXGEN_EYE_LINEAR) - - /* A selection of state flags to make driver and module's lives easier. */ #define ENABLE_TEXGEN0 0x1 #define ENABLE_TEXGEN1 0x2 @@ -1212,6 +1216,7 @@ struct fragment_program struct fp_instruction *Instructions; /* Compiled instructions */ GLuint InputsRead; /* Bitmask of which input regs are read */ GLuint OutputsWritten; /* Bitmask of which output regs are written to */ + GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /* TEXTURE_x_INDEX bitmask */ GLfloat LocalParams[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; struct symbol_table SymbolTable; }; |