diff options
author | Ian Romanick <[email protected]> | 2005-08-19 00:48:25 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-08-19 00:48:25 +0000 |
commit | f7eb54a12f65deb46a52e4d15a6e537f49f3287b (patch) | |
tree | db4fd20016928879e72b9c03369b7e7b5b98f8ec | |
parent | e0029b33effd299bb6b659ffd4309f8fa5c7afcf (diff) |
Enable ARB_texture_compression. The code has been in place for a long time,
but, for whatever reason, the extension wasn't enabled.
Add some comments to i810ChooseTextureFormat. There's some strangeness with
i810 texture formats.
-rw-r--r-- | src/mesa/drivers/dri/i810/i810context.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810tex.c | 12 |
2 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index 8389321924e..47c41c5db28 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -63,6 +63,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "utils.h" #define need_GL_ARB_multisample +#define need_GL_ARB_texture_compression #include "extension_helper.h" #ifndef I810_DEBUG @@ -122,6 +123,7 @@ const struct dri_extension card_extensions[] = { { "GL_ARB_multisample", GL_ARB_multisample_functions }, { "GL_ARB_multitexture", NULL }, + { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, { "GL_ARB_texture_env_add", NULL }, { "GL_ARB_texture_mirrored_repeat", NULL }, { "GL_EXT_stencil_wrap", NULL }, diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c index 34a299ae744..0aba8e8aa5a 100644 --- a/src/mesa/drivers/dri/i810/i810tex.c +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -434,6 +434,14 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) _mesa_delete_texture_object(ctx, tObj); } +/** + * Choose a Mesa texture format to match the requested format. + * + * \todo + * Determine why \c _mesa_texformat_al88 doesn't work right for + * \c GL_LUMINANCE_ALPHA textures. It seems to work fine for \c GL_INTENSITY, + * but \c GL_LUMINANCE_ALPHA gets some red bands in progs/demos/texenv. + */ static const struct gl_texture_format * i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) @@ -504,7 +512,11 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: +#if 0 + return &_mesa_texformat_al88; +#else return &_mesa_texformat_argb4444; +#endif case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || |