diff options
author | Marek Olšák <[email protected]> | 2015-08-24 00:22:37 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-08-26 15:42:26 +0200 |
commit | f432ae899fb81468778dbeb17ac7615da3ed5c0d (patch) | |
tree | 8181f698f5afbd6587094686d9f2154ba5bae8a3 | |
parent | f8b01ae47cc4760d5687e50f3315b5a89e19cd26 (diff) |
mesa: create multisample fallback textures like normal textures
This works if drivers upsample on upload (like all radeon ones do).
The alternative is an unexpected GL error from anything calling
_mesa_update_state and possibly other issues.
Cc: 10.6 11.0 <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/main/texstore.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index fc83310d4e3..539402668c4 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1004,6 +1004,7 @@ store_texsubimage(struct gl_context *ctx, /* compute slice info (and do some sanity checks) */ switch (target) { case GL_TEXTURE_2D: + case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_EXTERNAL_OES: @@ -1025,6 +1026,7 @@ store_texsubimage(struct gl_context *ctx, srcImageStride = _mesa_image_row_stride(packing, width, format, type); break; case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: numSlices = depth; sliceOffset = zoffset; depth = 1; |