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authorBrian Paul <[email protected]>2011-09-14 08:31:47 -0600
committerBrian Paul <[email protected]>2011-09-14 08:32:30 -0600
commitec4b823f6748fea4a097ea982d0ab5886fca4c9e (patch)
treefa772697f3ff4cd9dd29131613501cf3738ff5e4
parentc57c7a86ae55897167e345832366d42af0903cca (diff)
st/mesa: fix/update comment on st_translate_color()
-rw-r--r--src/mesa/state_tracker/st_format.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index bd4f0860c52..6eb8a506b2b 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1441,8 +1441,9 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
* This is used for translating texture border color and the clear
* color. For example, the clear color is interpreted according to
* the renderbuffer's base format. For example, if clearing a
- * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] =
- * alpha. Similarly for texture border colors.
+ * GL_LUMINANCE buffer, we'll return colorOut[0] = colorOut[1] =
+ * colorOut[2] = colorIn[0].
+ * Similarly for texture border colors.
*/
void
st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,