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authorBrian Paul <[email protected]>2012-11-04 16:43:44 -0700
committerBrian Paul <[email protected]>2012-11-06 07:42:37 -0700
commite9dd5895dd1efbe08138c1ef03be05c00b991a15 (patch)
treed0f47c7c5d76922e62278114138c3a101aa600a7
parentc3466315c004302b924e346ceab019ef8b446635 (diff)
glsl: add 'f' suffix to floats to silence MSVC warnings
Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/glsl/ir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 1c7aadacabf..7b0a487b6fc 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -780,7 +780,7 @@ ir_constant::get_float_component(unsigned i) const
case GLSL_TYPE_UINT: return (float) this->value.u[i];
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
- case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
default: assert(!"Should not get here."); break;
}