diff options
author | José Fonseca <[email protected]> | 2008-02-24 02:16:28 +0900 |
---|---|---|
committer | José Fonseca <[email protected]> | 2008-02-24 02:23:12 +0900 |
commit | e9bb63c8e20361597463b2f7f88d84fe2770c8b9 (patch) | |
tree | 21029410d69a880e5a66961ab9fd34417f370543 | |
parent | 58a3d7dfd94453c25607106835fbbb3a54d42306 (diff) |
gallium: MSVC fixes.
-rw-r--r-- | src/gallium/auxiliary/draw/draw_aapoint.c | 6 | ||||
-rw-r--r-- | src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state.h | 4 |
3 files changed, 7 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/draw/draw_aapoint.c b/src/gallium/auxiliary/draw/draw_aapoint.c index 43119cc70b4..27a81f3e90c 100644 --- a/src/gallium/auxiliary/draw/draw_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_aapoint.c @@ -616,10 +616,10 @@ aapoint_point(struct draw_stage *stage, struct prim_header *header) */ #if !NORMALIZE - k = 1.0 / radius; - k = 1.0 - 2.0 * k + k * k; + k = 1.0f / radius; + k = 1.0f - 2.0f * k + k * k; #else - k = 1.0 - 1.0 / radius; + k = 1.0f - 1.0f / radius; #endif /* allocate/dup new verts */ diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c index e2ee72ed1fa..6e217eb2e06 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c @@ -285,7 +285,9 @@ fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list) /* Wait on outstanding fences */ while (fenced_list->numDelayed) { _glthread_UNLOCK_MUTEX(fenced_list->mutex); +#ifndef __MSC__ sched_yield(); +#endif _fenced_buffer_list_check_free(fenced_list, 1); _glthread_LOCK_MUTEX(fenced_list->mutex); } diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index ef8cf67d4c3..6ff31e601ff 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -63,14 +63,14 @@ struct tgsi_exec_machine; struct sp_fragment_shader { struct pipe_shader_state shader; - void (*prepare)( struct sp_fragment_shader *shader, + void (*prepare)( const struct sp_fragment_shader *shader, struct tgsi_exec_machine *machine, struct tgsi_sampler *samplers); /* Run the shader - this interface will get cleaned up in the * future: */ - unsigned (*run)( struct sp_fragment_shader *shader, + unsigned (*run)( const struct sp_fragment_shader *shader, struct tgsi_exec_machine *machine, struct quad_header *quad ); |