diff options
author | Brian Paul <[email protected]> | 2004-01-21 04:13:49 +0000 |
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committer | Brian Paul <[email protected]> | 2004-01-21 04:13:49 +0000 |
commit | e98986bdd3bb33583e9c0f275a93e4cfddd3b11d (patch) | |
tree | 48dbde0bd3c97d4a549f878551ea6361f4af6f6b | |
parent | a999e809af97e32cc1198ca816dcacc735a0a4af (diff) |
don't call glVertex functions directly, call _glapi_Dispatch->Vertex(), etc
-rw-r--r-- | src/mesa/main/api_loopback.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 33e7ee8e712..55ddb1c14a8 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -6,9 +6,9 @@ /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -45,24 +45,24 @@ * listed in dd.h. The easiest way for a driver to do this is to * install the supplied software t&l module. */ -#define COLORF(r,g,b,a) glColor4f(r,g,b,a) -#define VERTEX2(x,y) glVertex2f(x,y) -#define VERTEX3(x,y,z) glVertex3f(x,y,z) -#define VERTEX4(x,y,z,w) glVertex4f(x,y,z,w) -#define NORMAL(x,y,z) glNormal3f(x,y,z) -#define TEXCOORD1(s) glTexCoord1f(s) -#define TEXCOORD2(s,t) glTexCoord2f(s,t) -#define TEXCOORD3(s,t,u) glTexCoord3f(s,t,u) -#define TEXCOORD4(s,t,u,v) glTexCoord4f(s,t,u,v) -#define INDEX(c) glIndexf(c) -#define MULTI_TEXCOORD1(z,s) glMultiTexCoord1fARB(z,s) -#define MULTI_TEXCOORD2(z,s,t) glMultiTexCoord2fARB(z,s,t) -#define MULTI_TEXCOORD3(z,s,t,u) glMultiTexCoord3fARB(z,s,t,u) -#define MULTI_TEXCOORD4(z,s,t,u,v) glMultiTexCoord4fARB(z,s,t,u,v) -#define EVALCOORD1(x) glEvalCoord1f(x) -#define EVALCOORD2(x,y) glEvalCoord2f(x,y) -#define MATERIALFV(a,b,c) glMaterialfv(a,b,c) -#define RECTF(a,b,c,d) glRectf(a,b,c,d) +#define COLORF(r,g,b,a) _glapi_Dispatch->Color4f(r,g,b,a) +#define VERTEX2(x,y) _glapi_Dispatch->Vertex2f(x,y) +#define VERTEX3(x,y,z) _glapi_Dispatch->Vertex3f(x,y,z) +#define VERTEX4(x,y,z,w) _glapi_Dispatch->Vertex4f(x,y,z,w) +#define NORMAL(x,y,z) _glapi_Dispatch->Normal3f(x,y,z) +#define TEXCOORD1(s) _glapi_Dispatch->TexCoord1f(s) +#define TEXCOORD2(s,t) _glapi_Dispatch->TexCoord2f(s,t) +#define TEXCOORD3(s,t,u) _glapi_Dispatch->TexCoord3f(s,t,u) +#define TEXCOORD4(s,t,u,v) _glapi_Dispatch->TexCoord4f(s,t,u,v) +#define INDEX(c) _glapi_Dispatch->Indexf(c) +#define MULTI_TEXCOORD1(z,s) _glapi_Dispatch->MultiTexCoord1fARB(z,s) +#define MULTI_TEXCOORD2(z,s,t) _glapi_Dispatch->MultiTexCoord2fARB(z,s,t) +#define MULTI_TEXCOORD3(z,s,t,u) _glapi_Dispatch->MultiTexCoord3fARB(z,s,t,u) +#define MULTI_TEXCOORD4(z,s,t,u,v) _glapi_Dispatch->MultiTexCoord4fARB(z,s,t,u,v) +#define EVALCOORD1(x) _glapi_Dispatch->EvalCoord1f(x) +#define EVALCOORD2(x,y) _glapi_Dispatch->EvalCoord2f(x,y) +#define MATERIALFV(a,b,c) _glapi_Dispatch->Materialfv(a,b,c) +#define RECTF(a,b,c,d) _glapi_Dispatch->Rectf(a,b,c,d) /* Extension functions must be dereferenced through _glapi_Dispatch as * not all libGL.so's will have all the uptodate entrypoints. |